Mordenkainen’s tome of Foes pdf, Dungeons and Dragons D&D 5e, Read Online

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Mordenkainen’s tome of Foes Summary
Mordenkainen’s tome of Foes Author
Mordenkainen’s tome of Foes contents
Mordenkainen’s tome of Foes book information
Mordenkainen’s tome of Foes Reviews
Where to buy Mordenkainen’s tome of Foes online

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Mordenkainen’s tome of Foes Summary

Mordenkainen’s Tome of Foes is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2018. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook.

This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Mordenkainen's tome of Foes
Mordenkainen’s tome of Foes

Mordenkainen’s tome of Foes Author – Dungeons & Dragons (D&D 5e)

An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player’s Handbook, the Monster Manual, and the Dungeon Master’s Guide.

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Mordenkainen’s Tome of Foes contents is organized as follows:

  • Chapter 1: The Blood War
    • 8 new Tiefling subraces
    • Lords of the Nine and other devil lore
    • Princes of the Abyss and other demon lore
    • Fiendish history, cults and more
  • Chapter 2: Elves
    • 3 new Elf subraces including the return of the Eladrin and Shadar-kai
    • Elven history, religion, outlook and more
  • Chapter 3: Dwarves and Duergar
    • Duergar racial traits
    • History of the Dwarf/Duergar war, relations with dragons and more
  • Chapter 4: Gith and Their Endless War
    • Githyanki and Githzerai racial traits
    • Wars, history, culture and more
  • Chapter 5: Halflings and Gnomes
    • Deep Gnome racial traits
    • Halfling lifestyle, mythology and more
    • Gnome locales, gods and more
  • Chapter 6: Bestiary
    • 140 new monsters complete with game statistics and lore including the Astral dreadnought, Gray render, and Tortle
  • Appendix: Monster Lists

Information about the book Mordenkainen’s Tome of Foes

  • Publisher ‏ : ‎ Wizards of the Coast; Illustrated edition (May 29, 2018)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 256 pages
  • ISBN-10 ‏ : ‎ 0786966246
  • ISBN-13 ‏ : ‎ 978-0786966240
  • Item Weight ‏ : ‎ 2.1 pounds
  • Dimensions ‏ : ‎ 8.53 x 0.71 x 11.16 inches

Reviews on Mordenkainen’s Tome of Foes D&D

Tyler5.0 out of 5 stars A Great Tool for DMs, Not as Great for Players
Reviewed in the United States on May 29, 2018
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I got my copy of Mordenkainen’s Tome of Foes a tad early, and as a DM, I couldn’t be happier. This book is a look at extraplanar existence in 5E, focusing on many great places (such as the Nine Hells) and interesting races (like the Gith and Eladrin) to add flavor to different places in a lot of campaigns. That said, this book might not be for everyone (particularly players), so I’ve decided to supply a rundown of what this book is and what it isn’t.

So, without further ado:

1 – A Tome of Terrifying Foes: Mordenkainen’s Tome of Foes is a treasure trove of high CR monsters, providing loads of new, tier 3-4 monsters as well as republishing some particularly juicy enemies, such as Demogorgon from the Out of the Abyss module. Many of these creatures do not call the Material Plane their home, and are plentiful on other planes. The Feywild’s Eladrin have received their own statblocks. The Shadowfell has become less sparsely populated with the introduction of creatures based on negative emotions. Zariel the Archdevil makes an appearance. Strange creatures known as Star Spawn, beings oft associated with Elder Evils or Great Old Ones, are also present, and many others are to be found. Any DMs who are running or intend to run high level campaigns, one shots, or content in places other than the Material Plane will definitely love the creatures this book provides. Even those who prefer lower level experiences can find some new and engaging stat blocks.

2 – A Tome of Lore: Mordenkainen’s also expands upon lore elements present within 5E, such as the origins of elves, the inscrutable Raven Queen, the Blood War between Fiends, and other noteworthy pieces of D&D lore. These bits of information and mythology can easily serve as the basis for new campaigns, ways to add flavors to Devils, Fey and other creatures, and even grant perspective into elements previously established in other 5E supplements.

1 – A Player Resource: While the Tome of Foes grants so many tools and plot devices for DMs, it provides exceedingly little for players. In fact, the only new content designed with the players specifically in mind in this book are the new races/subraces. There are no new classes or archetypes, no new feats, spells or variant rules that players might want to use. There are wonderful bonds and background ideas for many types of adventurers (such as drow and duergar), but in my experience, many players will often gloss over written suggestions in favor of their own, though your own mileage with these new ideas will vary. While the new races/subraces are cool and interesting, if you are a player hoping to use this in a way similar to Xanathar’s Guide to Everything, you will almost certainly be disappointed.

2 – A Focused Book: Covering topics that span a multitude of planes, times, and histories, Mordenkainen’s Tome of Foes does seem a little… all over the place. It may be an excellent foundation for extraplanar adventures, but there is no broad story to be told, no specific species expanded upon in the way that Volo’s Guide to Monsters expanded on Beholders, Giants and so on. It expands more on racial and planar history rather than creature personalities, which some might find disappointing.

As a DM myself in the midst of creating my own homebrew world, I love this book. It adds a lot of interesting lore to already interesting races/places, and expands upon a few that haven’t really gotten much limelight in 5E. If I had been a person not interested in DMing, however? The five star rating I gave this book would have probably dropped to a 3. There just isn’t much here for players, something that previous supplements all had. This is probably the first book since the Dungeon Master’s Guide that is very, very heavily tailored to one side of the D&D player spectrum (the DMs, in this case). If you’re a DM looking for a new expansion on lore and high CR creatures, I recommend this book wholeheartedly. If you’re a player, you’ll probably want to skip over this one. The races/subraces aren’t enough to justify a $30-$50 price tag.

War Eagle3.0 out of 5 stars Good for advanced DMs, others can pass – Physical book quality continues to disappoint
Reviewed in the United States on June 21, 2018
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This book is a mixed bag. On one hand, it does a good job of covering a few, specific areas very well. On the other hand, the title is such that many people might be led to believe it covers a broader range of topics than it does. I’d recommend this for the advanced DM, but not for the typical DM.

As usual, the physical quality of the book is less that spectacular. Many of the pages in my copy were warped as if they had been wet at the factory when they were bound. Also the binding suggests that the book may not stand up to many years of service.

Physical quality of the books has really been a failing of WotC. The staff has really been pushing the expansion of certain areas of its community/player base, but no one seems to be hitting the basic business side very hard. Producing a quality book – regardless of the content – should be a basic thing. It seems they need a Steve Jobs type of personality in place to insist on quality/presentation.

C. JacksonTop Contributor: Fantasy Books5.0 out of 5 stars WotC is just knocking it out of the park recently
Reviewed in the United States on July 9, 2018
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This is the best 5e supplement yet released, hands down. The care and attention to detail and overall presentation is exceptional. Given that the scope is for higher-level adventuring, it’ll be a while before I can use most of the stuff within, but it’s so well presented that it is inspirational for even stuff leading up to being able to use it. Plus, the lore about the playable races is peerless. Players and GMs both will benefit greatly from the first half of the book, and GMs who need high level ideas or new ways to challenge players will benefit greatly from the latter half. It seems to be greatly implying that a rerelease of Planescape or Spelljammer is forthcoming as well so we can look forward to even more material along these lines in the future.

Albert Lamm
5.0 out of 5 stars Down right the best price of entry I’ve ever seen!
Reviewed in the United States on December 13, 2018
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All six books, all three core, all three bad game supplements are on sale right now for about 20 bucks each on amazon this month, absolutely worth the price of admission!

Now you could, like I, solely use apps like Fantasy Grounds (Steam client) and or free PDFs, But nothing replaces the feeling and ease of use of having physical copies of each guide in hand. Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person. Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns!

For 20 a pop, what is normally a $300 purchase turns into a $120 steal, never will you ever get a better deal on these books brand new.

My only regret was getting the one book I did have before this sale but ce n’est pas grave.

Now onto the book itself, it accounts several of the biggest wars ever recorded in the Fantasy Realms from the perspective of someone recording lost hidden history. Adds many variants to Teiflings which come with as you’d imagine, all have unique abilities to match! Then there is more background knowledge and generators for Halflings, plus, new foes and a few new items as well. Very centered on devils, species and lore wise. Pretty solid book, I’d put it right after Volo but right before Xanthar.

Mordenkainen’s Tome of Foes pdf Download

As you prepare to download Mordenkainen’s Tome of Foes is built from the works of witchcraft in the world of Greyhawk, just note that Mordenkainen’s Tome of Foes has made many gamers eager. The Dungeon and Dragon team has a tremendous sales record and almost every British and American adventure gamers know the book.

A special feature of this gamebook is probably the depth of the character system. In the first half of it, you can see the difference with other D&D. You can create your own stories from character information and backgrounds

This book adds a variety of new playable races and expands on existing creatures in the Monster Manual in addition to adding many new ones. The book also contains marginalia by Mordenkainen, a wizard originally created by Gary Gygax for his World of Greyhawk campaign.

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